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Post by DarkPikachu on Feb 3, 2011 13:53:02 GMT -5
so I've decided to start a project thread for one of my current projects... Pachirisu is one that I've been working on for a while now... but am currently found being held up due to lack of required bones... so before I can continue to work on this, I'm waiting for TSG over at KCMM to finish his Bone Tree Editor (BTE) once that's finished, I intend to make Pachirisu's bone tree look more like this: (all required bones are in yellow) TopN -TransN --XRotN ---YRotN ----HipN-----origin (for scaling him to 4.2, and moving him to the proper position) ------waist -------LThigh --------LFoot -------RThigh --------RFoot -------Spine --------Head ---------LEar ---------REar ---------HaveN--------LArm ---------LHand --------RArm ---------RHand -------Tail1 --------Tail2 ---------Tail3 ----------Tai4 ----ThrowNnote: Origin is a contredictory bone to HipN since HipN will move with Pikachu's original animations, Origin will have to move opposite of that to reposition the model to it's proper place... yes, Pachi will be over Pika, but you'll still be able to use Pika as you would normally I'll give 1 hint as to another project I'm working on... but I'm not gonna post it until I have 'Melee Pichu's' player model.
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Post by DarkPikachu on Feb 3, 2011 14:11:50 GMT -5
here's a few in-game pics of the current (extremely glitchy) model:
1st test:
both in walk animation (scrapped method (new method is above))
bugs/issues in images: can't be grabbed (polygons splatter) (no HipN) can't pick up items like capsules (freezes game) (no HaveN) -can pick up stickers or other items who's instances are destroyed when picked up animation snaps back when walking, running, crawling, or rolling (requires TopN, TransN, XRotN, and YRotN) can grab others, but can't hold them (no ThrowN)
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Post by DarkPikachu on Feb 3, 2011 14:17:56 GMT -5
IDK for sure... but maybe I should've went 4.5 on the scaleing factor...
he still looks a little too small :/
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Post by xxmasal22xx on Feb 4, 2011 8:24:34 GMT -5
IDK for sure... but maybe I should've went 4.5 on the scaleing factor... he still looks a little too small :/ Na, size is good! and any chance you vertex/can/know how?
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Post by xxmasal22xx on Feb 4, 2011 8:38:01 GMT -5
here's a few in-game pics of the current (extremely glitchy) model: 1st test: [image] both in walk animation (scrapped method (new method is above)) [image] bugs/issues in images: can't be grabbed (polygons splatter) (no HipN) can't pick up items like capsules (freezes game) (no HaveN) -can pick up stickers or other items who's instances disappear when picked up animation snaps back when walking, running, crawling, or rolling (requires TopN, TransN, XRotN, and YRotN) can grab others, but can't hold them (no ThrowN) Gimme all the files and ill try and help. You need the bones to not screw up and cause glitches right? I can help. Send me the files through a PM.
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Post by DarkPikachu on Feb 4, 2011 15:15:29 GMT -5
meh... I can do it I've already got the bone tree I need, but adding it manually is quite a bit of work <:/ thanx for the offer though (the method above will allow you to use both chars perfectly) btw, edited your post a little... prbly should've made that a rule on my forum >_> (I think it's better to use images like that (unless quoting single images)) ^(single images with multi-quotes should be edited out) :/ and I have my own method for vertexing... it's not very pretty, but it's the most accurate my importer for blender only does verts... I'd reccomend will's converter (if possible) but yea... after a successful import, scale X to -1 then edit the verts (within their group range) then use my exporter note: the export may be exact vert data, but the header isn't included (you'll have to hex it) (do not add or delete verts when editing)
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Post by xxmasal22xx on Feb 4, 2011 16:20:01 GMT -5
meh... I can do it I've already got the bone tree I need, but adding it manually is quite a bit of work <:/ thanx for the offer though (the method above will allow you to use both chars perfectly) btw, edited your post a little... prbly should've made that a rule on my forum >_> (I think it's better to use images like that (unless quoting single images)) ^(single images with multi-quotes should be edited out) :/ and I have my own method for vertexing... it's not very pretty, but it's the most accurate my importer for blender only does verts... I'd reccomend will's converter (if possible) but yea... after a successful import, scale X to -1 then edit the verts (within their group range) then use my exporter note: the export may be exact vert data, but the header isn't included (you'll have to hex it) (do not add or delete verts when editing) OK not a prob. Any chance you'll make a vertex for me? (if the blender importer is done) If you could, this is what I would like you to make. (on pika of course.) A combonation of the 3. Use the 1st for the scythe, second for the cape, and the 3rd for the body.
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Post by DarkPikachu on Feb 4, 2011 17:29:54 GMT -5
lol already had plans to vertex all these: tcll5850.proboards .com/index.cgi?board=otherstuff&action=display&thread=76 ^gonna move that thread back though... only moved it there cuz that was the only public board before... now, most (not all) of the boards will be public yesh, IR obsessed with Pika, Pichu, and Pachi... cute + epic, or cuddly death are my themes >:3 EDIT: moned the thread back: tcll5850.proboards.com/index.cgi?board=hobbies&action=display&thread=86EDIT2: lol, guess I shoulda paid moar attention I see what you want... as of right now, I don't think that can be done with the current SW I can't even give DP his scythe yet... (I will by DPv5 though) already working on the DPv4 vertex: ^this one can be viewed more properly than DPv3's: DPv5 will have an even better vertex off of this I'll have to add weights to it since i'm adding verts, and crap (even editing UV's) and I hope to be able to give him his proper tail: yea... got alot of work cut out for me :/
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Post by xxmasal22xx on Feb 5, 2011 11:43:29 GMT -5
See how the third picture has the tail lookin epic?
Could you just do the tail on pika like tht for me? Its for a video imma make.
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Post by DarkPikachu on Feb 5, 2011 13:57:57 GMT -5
I'll UL the texture for ya the texture contains an alpha, which is why it appears like that it won't work in brawl because the alpha contains grays, and because the current material won't render transparent sections EDIT: here's the texture: ^I'd suggest using PSP7 when editing copy the image (no alpha) to paint from PSP7 edit it in there, or use another texture you have... then paste that texture over this and save (you never loaded the alpha channel so it should still be there when you save)
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Post by xxmasal22xx on Feb 10, 2011 13:10:17 GMT -5
I'll UL the texture for ya the texture contains an alpha, which is why it appears like that it won't work in brawl because the alpha contains grays, and because the current material won't render transparent sections To make parts of it transparent, just use the eraser in whatever program you use for textures (i use paint.NET) and erase whatever you want transparent.
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Post by DarkPikachu on Feb 10, 2011 13:21:35 GMT -5
I'll UL the texture for ya the texture contains an alpha, which is why it appears like that it won't work in brawl because the alpha contains grays, and because the current material won't render transparent sections To make parts of it transparent, just use the eraser in whatever program you use for textures (i use paint.NET) and erase whatever you want transparent. I use PSP7... here's what I have to do: ^ full imageimage layeralpha layer
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Post by xxmasal22xx on Feb 10, 2011 13:33:01 GMT -5
To make parts of it transparent, just use the eraser in whatever program you use for textures (i use paint.NET) and erase whatever you want transparent. I use PSP7... here's what I have to do: ^ full imageimage layeralpha layerWOW thtz gatta be a pain.....
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Post by DarkPikachu on Feb 10, 2011 13:41:50 GMT -5
eh... alpha layers are easy... I usually use paint to edit them (2 colors) then carry it to PSP and blur it and get a nice effect anyways... shall we get back on topic with this thread >_> you can delete all the off topic posts if you want... I don't care
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Post by xxmasal22xx on Feb 10, 2011 14:45:59 GMT -5
eh... alpha layers are easy... I usually use paint to edit them (2 colors) then carry it to PSP and blur it and get a nice effect anyways... shall we get back on topic with this thread >_> you can delete all the off topic posts if you want... I don't care That'd be great if you don't mind. How long do you thing Pacirisu will take? Can't wait for the final release!
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