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Post by DarkPikachu on Dec 31, 2011 9:31:48 GMT -5
I'm finally about to have another update today 
I've actually went through and pretty much redid the entire code.
I've organized alot of the info and restructured a bunch of things... most of the work was done on materials, nodes, and objects, but I've also went through a bunch of the vector info 
fixed the shader structure and organized the info... also added internal registers (CP, XF, and BP), although I still need to widen the command set... (only object attribute commands are supported)
I still havn't fixed every little thing though, so there's still a few bugs when loading v11 MDL0's (one of them being to inverse the shader and p6 offsets)
there's other todos as well...
this will all be released when I get to my friends New Years Bash party 
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Post by DarkPikachu on Dec 31, 2011 20:11:43 GMT -5
alright, the update is ready 
see the first post for the changes... 
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Post by DarkPikachu on Feb 5, 2012 21:36:13 GMT -5
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