Post by DarkPikachu on Dec 31, 2011 9:31:48 GMT -5
I'm finally about to have another update today
I've actually went through and pretty much redid the entire code.
I've organized alot of the info and restructured a bunch of things... most of the work was done on materials, nodes, and objects, but I've also went through a bunch of the vector info
fixed the shader structure and organized the info... also added internal registers (CP, XF, and BP), although I still need to widen the command set... (only object attribute commands are supported)
I still havn't fixed every little thing though, so there's still a few bugs when loading v11 MDL0's (one of them being to inverse the shader and p6 offsets)
there's other todos as well...
this will all be released when I get to my friends New Years Bash party
Quote: Friedslick6 you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually. But the coolest part was that you didn't stop working on it despite that.
Quote: Internet Explorer you're doing more with your li
Post by DarkPikachu on Dec 31, 2011 20:11:43 GMT -5
alright, the update is ready
see the first post for the changes...
Quote: Friedslick6 you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually. But the coolest part was that you didn't stop working on it despite that.
Quote: Internet Explorer you're doing more with your li
Quote: Friedslick6 you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually. But the coolest part was that you didn't stop working on it despite that.
Quote: Internet Explorer you're doing more with your li