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Post by DarkPikachu on Jan 26, 2011 16:20:02 GMT -5
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Post by xxmasal22xx on Jan 26, 2011 17:29:17 GMT -5
Thanx for joining, and for posting your project! Wow....that's a big post...
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Post by DarkPikachu on Jan 26, 2011 19:06:50 GMT -5
I'll be UD-ing that post... lotza info to add >_>
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Post by xxmasal22xx on Jan 28, 2011 17:28:04 GMT -5
I'll be UD-ing that post... lotza info to add >_> OK, sounds good. Can't wait for the release! Good luck! ;D So can it fully convert any formats into mdl0 yet? Or are they all in progress still?
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Post by DarkPikachu on Jan 30, 2011 12:25:00 GMT -5
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Post by xxmasal22xx on Jan 30, 2011 14:42:16 GMT -5
You always amaze me dude......
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Post by DarkPikachu on Jan 31, 2011 18:57:08 GMT -5
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Post by xxmasal22xx on Jan 31, 2011 20:13:10 GMT -5
Wow! lol, as long as it's getting semi-complete.
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Post by DarkPikachu on Feb 2, 2011 20:45:14 GMT -5
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Post by xxmasal22xx on Feb 3, 2011 9:10:17 GMT -5
wait, so the ones that say (release) is what you have released?
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Post by DarkPikachu on Feb 3, 2011 10:54:16 GMT -5
wait, so the ones that say (release) is what you have released?
no... those are for the release verson... what's red has 0% progress
yes I will release when I have a fully working MDL0 exporter and DAE (140) importer
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Post by xxmasal22xx on Feb 4, 2011 8:58:15 GMT -5
wait, so the ones that say (release) is what you have released?
no... those are for the release verson... what's red has 0% progress
yes I will release when I have a fully working MDL0 exporter and DAE (140) importerOh, kewl, Good LUCK!
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Post by DarkPikachu on Feb 6, 2011 4:18:10 GMT -5
well, here's some progress:
bad codes and no instruction from experts is to blame for this :/
I had to use will's code to at least get it that far... but I have no idea how it works...
I'd know how to fix the prob if I did :/
EDIT: heh... got it this far after adding 1 to each index:
I figured it out since there were faces at 0|0|0 in my global format...
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Post by xxmasal22xx on Feb 6, 2011 12:05:08 GMT -5
well, here's some progress: [image]
bad codes and no instruction from experts is to blame for this :/
I had to use will's code to at least get it that far... but I have no idea how it works...
I'd know how to fix the prob if I did :/
EDIT: heh... got it this far after adding 1 to each index: [image]
I figured it out since there were faces at 0|0|0 in my global format... Soo.....what/who is it? And what if you added 2 to each index?
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Post by DarkPikachu on Feb 6, 2011 12:08:51 GMT -5
well, here's some progress: [image]
bad codes and no instruction from experts is to blame for this :/
I had to use will's code to at least get it that far... but I have no idea how it works...
I'd know how to fix the prob if I did :/
EDIT: heh... got it this far after adding 1 to each index: [image]
I figured it out since there were faces at 0|0|0 in my global format... Soo.....what/who is it? And what if you added 2 to each index?
lol it's supposed to be Pachirisu (without transformations) but yea... the indexes are still a little messed up...
the lowest a facepoint index can go is 1 0 was invalad... (has to be 1)
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